Gummy Grizzlies
Jiggly, semi-transparent bear-like creatures that bounce when they walk and smell faintly of fruit punch.
Frosting Foxes
Quick, clever creatures with whipped-cream tails and rainbow sprinkle fur.
Marshmallow Mice
Tiny puffballs that squeak like steam escaping from a teapot; they love hiding in warm pockets.
Licorice Leeches
Stretchy black worms with sweet-smelling breath who cling to anything colorful.
Candyfloss Wyrms
Fluffy dragon-like serpents made of spun sugar that dissolve slowly in the rain.
Chocolate Chompers
Friendly, big-toothed monsters made of dark chocolate who love hugs — but be careful if you’re a gingerbread!
Jellybean Sprites
Tiny, energetic fairies with jellybean bodies that buzz around in swarms when excited.
Doughnut Drakes
Round, donut-shaped dragons that roll instead of walk; frosting wings flap lazily to help them bounce.
Marzipan Manticores
Lion-like beasts with candy horns and almond-scented fur; they are regal but very polite.
Pecan Pie Prowlers
Thick, slow-moving beasts that smell like grandpa’s kitchen and hum sleepy songs to themselves.
Pandapus (Panda + Platypus)
Gentle swimmers with fuzzy panda faces, duck-like bills, and thick fur perfect for cuddles.
Snabbit (Snake + Rabbit)
Long, slithery bodies with floppy ears and big, hopping feet at the end of their tails.
Owlephant (Owl + Elephant)
Feathered elephants the size of ponies, with huge wise eyes and silent, flapping ears.
Turtaroo (Turtle + Kangaroo)
Shell-armored hoppers that carry their young inside built-in shell-pouches.
Beeverine (Beaver + Wolverine)
Tiny, fierce, log-chomping creatures with razor teeth and a love for building tiny forts.
Frogicorn (Frog + Unicorn)
Jumpy, sparkly amphibians with tiny, glittery horns and sticky rainbow tongues.
Skunkaroo (Skunk + Kangaroo)
Smelly but sweet marsupials that bounce from town to town, leaving flowery perfume behind.
Slothound (Sloth + Hound)
Drowsy, floppy dogs that drool glitter when they sleep and dream about endless fields of snacks.
Porcuowl (Porcupine + Owl)
Spiky birds that hoot melodically and fire harmless, feathered quills when startled.
Giraffaroo (Giraffe + Kangaroo)
Ridiculously tall jumpers who wear scarves made of vines and often hide in cloud banks.
Moonwhales
Gentle, glowing whales that swim through the night sky and sing lullabies to sleeping children.
Whimsy Wisps
Small, glowing balls of laughter and light that follow adventurers to make them smile.
Pebblebacks
Rocky little creatures shaped like living backpacks — they snore softly when carried.
Glimmergators
Tiny, shimmering alligators that sparkle in sunlight and snap at soap bubbles.
Tulip Trolls
Flower-scented trolls with vines for hair who love gardening and throwing garden parties.
Twinkletoads
Frogs that leave trails of tiny stars wherever they hop.
Bubble Bumblebeasts
Fat, soft bees that float like balloons and pop into showers of flower petals if poked.
Patchwork Pups
Stitched-together toy dogs that bark in musical notes and always wag crooked tails.
Crinklecrabs
Crabs with shells made of crunchy paper that sound like a snack bag when they scuttle.
Dandylions
Fluffy, dandelion-shaped lions that sneeze clouds of seeds when they roar.
Small Beast, Chaotic Good
Armor Class: 12
Hit Points: 22 (5d6+5)
Speed: 30 ft., Bounce 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 4 (-3) | 10 (+0) | 14 (+2) |
Saving Throws: DEX +3
Skills: Acrobatics +3, Performance +4
Special Traits:
Gummy Bounce. Once per turn, the Gummy Grizzly can bounce 20 ft. without provoking opportunity attacks.
Berry Scent. Allies within 10 ft. of the Grizzly have advantage on saving throws against fear effects.
Actions:
Sticky Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (1d8+2) bludgeoning damage and the target’s speed is reduced by 10 ft. until the end of its next turn.
Giggleburst (Recharge 5–6).
Each creature within 10 ft. must succeed on a DC 12 Wisdom saving throw or be charmed for 1 minute (save ends at end of each of their turns).
Challenge Rating: 1/2 (100 XP)
Tiny Beast, Neutral Good
Armor Class: 14
Hit Points: 13 (3d4+6)
Speed: 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 18 (+4) | 10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) |
Skills: Stealth +6, Performance +5
Special Traits:
Sprinkle Spark. When hit with a melee attack, the fox can teleport 10 feet away in a burst of glitter.
Actions:
Frosty Pounce. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
Hit: 5 (1d6+4) cold damage, and target must succeed on a DC 12 Constitution saving throw or be covered in a thin layer of sugary frost (speed reduced by 10 ft. until end of next turn).
Challenge Rating: 1/4 (50 XP)
Tiny Beast, Lawful Good
Armor Class: 11
Hit Points: 7 (2d4+2)
Speed: 25 ft., Climb 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 14 (+2) | 12 (+1) | 2 (-4) | 10 (+0) | 16 (+3) |
Special Traits:
Sticky Climb. The mouse can climb difficult surfaces, including upside down on ceilings, without needing an ability check.
Actions:
Puff Pop. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 4 (1d4+2) bludgeoning damage. If it hits, the Marshmallow Mouse can attach itself to the target, causing disadvantage on Stealth checks until removed.
Challenge Rating: 1/8 (25 XP)
Medium Beast, Neutral Good
Armor Class: 13
Hit Points: 27 (5d8+5)
Speed: 30 ft., Swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 14 (+2) |
Skills: Athletics +5, Perception +3
Special Traits:
Slap and Flap. The Pandapus can make two Flipper Slap attacks if it is in water.
Actions:
Flipper Slap. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 8 (1d8+3) bludgeoning damage.
Gentle Wave (Recharge 6).
The Pandapus sends out a calming ripple. All creatures within 15 ft. must succeed on a DC 13 Wisdom save or be calmed (incapable of taking Attack actions) until the start of Pandapus’ next turn.
Challenge Rating: 1 (200 XP)
Huge Celestial Beast, Neutral Good
Armor Class: 15
Hit Points: 84 (8d12+32)
Speed: Fly 60 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 8 (-1) | 18 (+4) | 12 (+1) | 18 (+4) | 20 (+5) |
Saving Throws: WIS +7, CHA +8
Special Traits:
Aura of Dreams. At the end of a long rest near a Moonwhale, creatures regain one spent Hit Die.
Actions:
Song of Stars (Recharge 5–6).
Creatures of Moonwhale’s choice within 30 ft. must succeed on a DC 16 Wisdom saving throw or fall asleep for 1 minute. They wake if they take damage or another creature uses an action to wake them.
Starshine Beam. Ranged Spell Attack: +7 to hit, range 120 ft., one target.
Hit: 18 (4d8) radiant damage.
Challenge Rating: 5 (1,800 XP)
In the valley of Frosthollow, winter does not end on its own. Each year, the people observe an ancient three-day festival older than any written record. This year, greed may doom the valley to an endless winter.
Eggrotter the Goblin Artificer has stolen the Great Egg and plans on destroying it and the entire Bunborough valley.
Excited farmers arrive at the inn with tales of an egg stealing bunnycorn. The large rabbit with a unicorn horn was seen leaving chicken coops on multiple farms.
The elven council has decreed that the Mount Mono volcano is a protected phoenix nesting ground, but they need the player characters’ help.