Velt the Fickle, Human Wizard

Medium humanoid, nuetral good


Armor Class 12 (no armor) 
Hit Points 16 
Speed 30 ft. 


Saving Throws Str -1, Dex +2, Int +5, Wis +4, Cha +1
Skills Arcana +5, History +5, Insight +4, Persuasion +3, Religion +5
Damage Resistances none
Senses Passive Perception 12
Languages Common, Elvish
Proficiency Bonus +2


Portent. Roll two d20 for Velt and record the numbers rolled. Velt can replace any attack roll, saving throw, or ability check made by any character or a creature that she can see with one of these foretelling rolls. This can only replace a roll in this way once per turn. Each foretelling roll can be used only once.



Combat Strategy: Velt has honed the use of his limited spell list. He prefers to talk and joke his way out of trouble. When threatened, he will use his illusions to try and escape and cast Hideous Laughter or Sleep if he is left no other choice.

Cantrips: Mage Hand, Minor Illusion, Prestidigitation

1st Level: Disguise Self, Feather Fall, Find Familiar, T.’s Hideous Laughter, Sleep, Unseen Servant

Velt the Fickle, Human Wizard

Legend of Velt

Velt grew up in an orphanage, never knowing his parents. One day a wizard found his way to the orphanage. The wizard was badly injured and eventually died. Velt secreted away the old Wizard’s spell book and managed to decipher a few of the Spells within the book. From then on he entertained the other orphans with simple cantrips and a lot of flair. Occasionally Velt set out on adventures in the wild woods surrounding area; always returning with some small treasure, which found its way into the orphanage’s donation box, and a grand story for the kids he considered his family.

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