Tadga, Male Goblin Berserker

Male Goblin, neutral good

Armor Class: 15 (Chain shirt)

Hit Points: 22 (4d8 +4)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


13 (+1)


14 (+2)


12 (+1)


8 (-1)


9 (-1)


9 (-1)

Skills: Stealth +4

Challenge: 1/2 (100 XP)



Greataxe. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit: 7 (1d12 +1 ) slashing damage.

Properties: Heavy, Two-handed,


Javelin. Melee Weapon Attack +3 to hit, range 30/120ft, one target. Hit: 4 (1d6 +1 ) piercing damage.

Properties: Thrown: range 30/120ft,


Special Abilities

Indomitable: The berserker has advantage on saving throws against being frightened.
You are comming with me: When the berserker drops to 0 hit points he can try to make one melee weapon attack as a reaction to one enemy at 5ft of him.

Racial Features

Ability Modifiers: -2 Str, +2 Dex

Small Size: small creatures should use d6 for hit dices

Stealthy: You have proficiency in the stealth skill. (even if DMG didn’t say so, all the goblins on MM got stealth)

Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .

Darkvision: 60ft (18m / 12sqr)

Languages: speaks Common and Goblin.

Tadga male goblin berserker

Family-Friendly Adventure