Berserker
Male Goblin, neutral good
Armor Class: 15 (Chain shirt)
Hit Points: 22 (4d8 +4)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
9 (-1)
CHA
9 (-1)
Skills: Stealth +4
Actions
Greataxe. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit: 7 (1d12 +1 ) slashing damage.
Properties: Heavy, Two-handed,
Javelin. Melee Weapon Attack +3 to hit, range 30/120ft, one target. Hit: 4 (1d6 +1 ) piercing damage.
Properties: Thrown: range 30/120ft,
Special Abilities
Indomitable: The berserker has advantage on saving throws against being frightened.
You are comming with me: When the berserker drops to 0 hit points he can try to make one melee weapon attack as a reaction to one enemy at 5ft of him.
Racial Features
Ability Modifiers: -2 Str, +2 Dex
Small Size: small creatures should use d6 for hit dices
Stealthy: You have proficiency in the stealth skill. (even if DMG didn’t say so, all the goblins on MM got stealth)
Nimble Escape: The creature can take the Disengage or Hide action as a bonus action on each of its turns .
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Goblin.