Knight
Female Goliath, chaotic good
Armor Class: 20 (Full Plate Armor, Shield)
Hit Points: 45 (6d8 +18)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR
14 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
11 (+0)
Skills: Athletics +4 History +1 Persuasion +2
Challenge: 3 (700 XP)
Actions
Multiattack.The Knight makes two weapon melee attacks or two ranged attacks.
Charging Lance. Melee Weapon Attack +4 to hit, reach 10 ft, one target. Hit: 15 (2d12 +2 ) piercing damage.
Properties: Reach, Special: Disvantage to attack a target at 5 feet of you. Can be used in one hand while riding.,
Longsword. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 6 (1d8 +2 ) slashing damage.
Properties: Versatile (1d10),
Special Abilities
Horse Companion: The knight has a favorite horse and has advantage on any animal handling checks with him.
Charge: If the knight move at least 15ft in a strait line while riding his weapons attacks deals one extra die of damage (already considered for the damage calculation).
One with your mount: The knight can force a target attack at his mont to target himself instead.
Tool Proficiency: The knight is proficient with Vehicles (land).
Racial Features
Ability Modifiers: +2 Str, +1 Con
Natural Athlete: You have proficiency in the Athletics skill.
Stone’s Endurance: Once per short rest when you take damage, as a reaction reduce 1d12+Con from the taken damage.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mountain Born: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates,
Languages: speaks Common and Giant
Alternate Artwork: