Male Goliath, chaotic neutral
Armor Class: 18 (Half plate, Shield)
Hit Points: 97 (15d8 +30)
Speed: 30ft (9m / 6 sqr)
Skills: Athletics +8 Religion +4 Insight +8
Wisdom +8 Constitution +7
Mace. Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 6 (1d6 +3 ) bludgeoning damage.
Spellcasting. the Acolyte is an 15th-level cleric. Its spellcasting ability is Wisdom (spell save DC 16, to hit with spell attacks +8)
Cantrips (at will): Light, Thaumaturgy, Shillelagh, Guidance, Druidcraft,
1st level (4 slots): Cure Wounds, Cure Wounds,
2nd level (3 slots): Hold Person, Flaming Sphere, Prayer of Healing, Gentle Repose, Calm Emotions,
3rd level (3 slots): Crusader’s Mantle, Animate Dead, Magic Circle,
4th level (3 slots): Freedom of Movement, Banishment, Polymorph,
5th level (2 slots): Flame Strike, Legend Lore, Hold Monster,
6th level (1 slots): Harm,
7th level (1 slots): Fire Storm, Resurrection,
8th level (1 slots): Antimagic Field,
Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer’s Kit.
Chosen of Gods: Once per week, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell, grant one target resitance/advantage against the next damage/saving throw.
Ability Modifiers: +2 Str, +1 Con
Natural Athlete: You have proficiency in the Athletics skill.
Stone’s Endurance: Once per short rest when you take damage, as a reaction reduce 1d12+Con from the taken damage.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mountain Born: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates,
Languages: speaks Common and Giant