How to Tame A Dragon: Session 1
Introduction to the Isle of Derrik and the Town of Derrikian:
The Isle of Derrik is a rugged, windswept island situated in the far north, surrounded by treacherous seas. The landscape is dominated by lush forests, jagged cliffs, and the towering Mount Fyreskor. The island is home to a variety of exotic plants and animals, but most importantly, it is inhabited by dragons of various species.
The Town of Derrikian is a small, close-knit Viking settlement located on the southeastern coast of the Isle of Derrik. The village is built with sturdy wood and stone, featuring a central marketplace, a blacksmith, and a mead hall, where the villagers gather to celebrate their victories and discuss important matters. The inhabitants of Derrikian are tough, resourceful, and proud of their Viking heritage. They rely on fishing, farming, and dragon hunting to sustain their way of life.
For as long as the villagers can remember, dragons have raided the town of Derrikian, swooping down from the skies to snatch livestock, burn buildings, and cause chaos. In response, the villagers have become skilled warriors, trained from a young age to defend their home against the dragon menace. Each dragon raid is a test of the villagers’ courage, strength, and resilience, as they fight to protect their homes and families.
To help the players immerse themselves in the world, you could describe the following scenes:
The Opening Scene: As the sun sets, casting a warm glow over the Isle of Derrik, the village chief, Haldor Ironbeard, gathers the villagers in the town square. He announces that a dragon raid is imminent, as scouts have spotted a group of dragons approaching from the north.
Preparing for the Raid: The villagers spring into action, arming themselves with weapons, shields, and dragon-fighting gear. The young adventurers, eager to prove their worth, join the older warriors in preparing for the battle. Describe the sights, sounds, and smells of the village as it braces itself for the dragon attack.
The Dragon Raid: As the dragons descend upon Derrikian, the battle begins. The players will need to use their combat skills and teamwork to repel the dragons and protect the village. Describe the various dragon species involved in the raid (e.g., black, green, red, gold, sliver, etc…) and their unique abilities, as well as the chaos and destruction they cause.
During the battle, it is important that the characters see that one of the dragons is badly injured and flees in a different direction than the other dragons. If the players don’t get the idea to track down the injured dragon, on of the NPCs will encourage them to track it down at the end of the next segement.
The Aftermath: Once the raid is over, and the dragons have been driven off, the villagers assess the damage and tend to the wounded. The village chief, Haldor Ironbeard, praises the young adventurers for their bravery and announces the beginning of their official dragon training. The players can then reflect on their experiences and prepare for the next stage of their journey.
Remember to be flexible and adapt the story to the players’ decisions and actions, while encouraging creativity and teamwork.
Green: Poison | Black/Coper: Acid | Red/Gold: Fire | White/Silver: Cold | Blue: lightening |
Passive Perception 14
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) (poison/fire/acid/cold/lightning) damage.
Poison Breath (Recharge 5–6). The dragon exhales a breath weapon (poison/fire/acid/cold/lightning) in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) (poison/fire/acid/cold/lightning) damage on a failed save, or half as much damage on a successful one.