Family Friendly Dungeons & Dragons Adventures & Modules
I understand how difficult it is to wade through the official Dungeons & Dragons published adventures looking for kid appropriate content. For the most part, I either use the maps and throw out the adventure text entirely or substantially rewrite their content when playing with my kids.
Once you have read and played through a few D&D modules, I recommend you start home-brewing your own campaigns. Below are links to some more kid friendly content to get your started.
Pradler College of Magic at the Alistria University of Adventuring Every wizard needs a place to study. On Pereta, that place is the Pradler College
Family Friendly D&D Content from Other Sites
DnD Adventures for Kids – These adventures are meant to be run by adults for kids, although teenage Dungeon Masters should be able to run these adventures too.
Monster Slayers: The Heroes of Hesiod – rated for kids 6+ with a play time of about 30 minutes. The Heroes of Hesiod requires no previous knowledge of Dungeons & Dragons, and all you need to play is included in this adventure, aside from a few dice, pencils, and some friends to play it with.
Monster Slayers: The Champions of the Elements – rated for kids 6+ with a play time of about 30 minutes. The Champions of the Elements requires no previous knowledge of Dungeons & Dragons, and all you need to play is included in this adventure, aside from a few dice, pencils, and some friends to play it with.
Airquarium – rated for kids 6+. Creatures need not be aggressive. They could be a noncombat wildlife encounter in a setting where they may be a viable choice. However, unlike deer, seagulls, or other wildlife, it’s very likely this “known becoming unknown” will end up with at least one character wanting to get closer, feed, tame, catch, or otherwise interact with these creatures.
Tales from the Yawning Portal contains the module The Sunless Citadel, among others. I would recommend this for kids 10+ as there is quite a bit of battle against goblins and kobolds. Much of the combat can be avoided by roll-play. Minor edits and omissions can make this a very fun adventure for kids. Ditch the skeletons and rats for young players and ignore the key that opens the door to the tomb of the oger.
For our first run through this module, I made it a rescue mission for the halfling being held captive by the Kobolds. The players were able to secure his release by returning the dragon, which was stolen by the goblins. The goblins wanted dungeon’s entrance to be neutral territory, so they could come and go to their lair.
At the end of the game, the rescued halfling told the characters about two other characters in his party that may be trapped in the lower levels of the dungeon.