Family Friendly Dungeons & Dragons Adventures & Modules

I understand how difficult it is to wade through the official Dungeons & Dragons published adventures looking for kid appropriate content. For the most part, I either use the maps and throw out the adventure text entirely or substantially rewrite their content when playing with my kids.

Once you have read and played through a few D&D modules, I recommend you start home-brewing your own campaigns. Below are links to some more kid friendly content to get your started.

A Single Feather

A Single Feather A family-friendly adventure for characters 1st to 4th levels This adventure is intended for up to 4 characters of 1st to 4th

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Skeleton Dance

Skeleton Dance A family-friendly adventure for characters 1st to 4th levels This adventure is intended for up to 4 characters of 1st to 4th level.

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Dryad Needs a Home

Dryad Needs a Home A family-friendly D&D adventure for charaters 1st to 4th level This adventure is intended for up to 4 characters of 1st

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PseudoDragon Roundup

PseudoDragon Roundup This adventure is intended for up to 4 characters of 1st to 4th level. This adventure relies heavily on exploration and role-playing with

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D&D Easter Adventure

A Dungeons & Dragons Easter Adventure A family-friendly D&D adventure for characters of 1st to 5th level This is an adventure suitable for any level

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Troll Bridge

Family Friendly D&D Adventure: Troll Bridge Based on the old fairytale, this adventure turns an old story trope on its head. This adventure can be

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Manny Gets a Pet

Dungeons & Dragons Adventure: Manny Gets a Pet Manny, the manticore guardian of the castle, has requested the player characters retrieve a valuable and rare

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Family Friendly D&D Content from Other Sites

DnD Adventures for Kids – These adventures are meant to be run by adults for kids, although teenage Dungeon Masters should be able to run these adventures too.

Monster Slayers: The Heroes of Hesiod – rated for kids 6+ with a play time of about 30 minutes. The Heroes of Hesiod requires no previous knowledge of Dungeons & Dragons, and all you need to play is included in this adventure, aside from a few dice, pencils, and some friends to play it with.

Monster Slayers: The Champions of the Elements – rated for kids 6+ with a play time of about 30 minutes. The Champions of the Elements requires no previous knowledge of Dungeons & Dragons, and all you need to play is included in this adventure, aside from a few dice, pencils, and some friends to play it with.

Airquarium – rated for kids 6+. Creatures need not be aggressive. They could be a noncombat wildlife encounter in a setting where they may be a viable choice. However, unlike deer, seagulls, or other wildlife, it’s very likely this “known becoming unknown” will end up with at least one character wanting to get closer, feed, tame, catch, or otherwise interact with these creatures.

Tales from the Yawning Portal contains the module The Sunless Citadel, among others. I would recommend this for kids 10+ as there is quite a bit of battle against goblins and kobolds. Much of the combat can be avoided by roll-play.  Minor edits and omissions can make this a very fun adventure for kids. Ditch the skeletons and rats for young players and ignore the key that opens the door to the tomb of the oger.

For our first run through this module, I made it a rescue mission for the halfling being held captive by the Kobolds. The players were able to secure his release by returning the dragon, which was stolen by the goblins. The goblins wanted dungeon’s entrance to be neutral territory, so they could come and go to their lair.

At the end of the game, the rescued halfling told the characters about two other characters in his party that may be trapped in the lower levels of the dungeon.

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13 Responses

  1. I just came across this page and these resources seem excellent. Thank you so much for collecting and posting them!

  2. What do you think of the Starter Kit? Is it a good way to get started with my kids – I also haven’t played in 30 years 🙂

    1. Before you spend the money on the starter kit, download the digital copy of the rules rules. If you and your kids enjoy playing, then you can decide if you want to upgrade to the starter or full version (hardback books). If you have a good printer, there are very few reasons to buy the starter kit. It does give you some starter characters and some miscellaneous materials like a set of dice. Personally, I would go directly from the digital rules to a Players Handbook, if you think you are going to play regularly. My kids played using my Players Handbook for almost 2 years before we got them their own copies. My youngest (10) just got a DMG and is learning how to use it to build adventures.

    2. Yoni! Same here! Jumping back in to D&D with my (literally) old gaming group using Zoom and Roll 20. I have DM’d several one-shots with my kids (ages 9 &11) and they cannot get enough of the miniatures / props / item and spell cards I make for them.
      I think one of the main things for kids is to have some kind of tangible trinket or something they can show off in their room or show and tell their friends. Honestly, in the early adventures, they just rolled the dice for a half hour!

  3. What would be an appropriate amount of time to run an adventure per session? I and my daughter are trying to wean my almost 10 year old grandson away from video game addiction and he seems to like fantasy games – however, he basically only knows “World of Warcraft”.

    He has ADHD, and really almost everything cannot keep his attention except video games and spending time with someone. The longest I can keep him focused is around 45 minutes at a time and I’m hoping getting him into RPGs will help him focus.

    The other issue is that I drive a truck and only get one weekend a month at home. Fortunately he only lives five doors down from me.

    What would be your advice?

    1. Brian,

      Wow, I am so sorry it took this long to see this comment.

      I feel your pain here. My kids were much more interested in video games than D&D at first too. And the attention span was similar. Now I catch them on the phone with friends trying to squeeze in a tela-game between school and dinner.

      Baby steps. Try an in-the-car game to start. Something about 10 to 15 minutes. Make it easy…no character sheets. More of a choose your own adventure style play. Leave off with a cliffhanger. Do this a couple of times to generate interest. Once you have him hooked on the in-the-car version, ask him if he wants to try a little harder version of the game. Give him a kids version of the character sheet and try to go for about 30 to 45 minutes on the first session. A two or three-room dungeon exploration should do it.

      If you can keep him engaged for 45 minutes, cliffhanger him again. Then try to push the next session to an hour. Gradually build up. I find that no game goes over 1 hour without breaks, so offer a snack break every 30 to 60 minutes.

      The key is to build up slowly. He will be building a new muscle and it needs time to grow.

      Hope this helps and sorry again for taking so long to get back to you.

      DMing Dad

    1. Adam,

      Solo adventures are few and far between. Solo kid’s adventures are the preverbal unicorn. All of the adventures I post can be scaled down for a single player, but I understand it can be hard to handle that if you are new to DM’ing for kids.

      How about this… I commit to you that my next post will be a solo kid’s adventure. Any suggestions on the theme or setting?

      DMing Dad

  4. Hi, I’m wondering if you’ve had a chancre to look at Wild Beyond the Witchlight yet, as a possible kid-friendly adventure? I run games for my 10 yo daughter and her friends, and the teasers and reviews certainly make it look like a great match.

    1. I would recommend the lost things plot line hook. I think it really fits in with kids. Who can’t remember a time in their lives when they left some special toy behind and threw a fit or their parents had to make a big deal of going back to get it. I really think that that particular Adventure hook works really well with children. There’s some darker aspects to the book, but I think that USD parent and dungeon master can really round over the rough edges and make this a great campaign resource.

  5. I recently ran the Relics of St Bogelred with some kids (found at This was a fun, family-friendly adventure about a group of gnomes trying to get back the stolen treasures of their monastery. It was a little longer adventure (maybe three sessions) but is light and fun in theme. Just another suggestion to consider!

    1. I’m not usually one for modules that contain lots of religious language. Having said that, this looks like a decent Adventure. I was a little put off by the design of the web page, but the adventure PDF looks kind of cool. I haven’t had a chance to read the entire thing through yet, but I like what I see so far.

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