Mystra’s Cloak of Levitation
Wonderous Iten, Very Rare, Requires Attunement
Hit Points (60)
Fly Like the Wind: The cloak grants its wearer a flight speed of 40 feet.
Move Like the Wind: While wearing this cloak, the wearer has advantage on Dexterity (Stealth) checks.
Smother: The cloak can make a melee Weapon Attack: +5 to hit, reach 5 ft., against one medium or smaller creature. On a hit, the target creature is Grappled (escape DC 15). Until this grapple ends, the target is restrained, blinded, and at risk of Suffocating, and the cloak can’t smother another target. In addition, at the end of each of the target’s turns, the target takes 10 (2d6 + 3) bludgeoning damage.
Death from Above: The cloak can fly a grappled creature of medium or smaller sized into the air and release them. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet fallen, to a maximum of 20d6. The creature lands prone unless it avoids taking damage from the fall.
Damage Transfer: While it is Grappling a creature, the rug takes only half the damage dealt to it, and the creature Grappled by the rug takes the other half.
Antimagic Susceptibility: The cloak is incapacitated while in the area of an Antimagic Field. If targeted by Dispel Magic, the cloak must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
Epic Tier Play Optional Abilities:
When using this cloak in epic tier games, DMs may consider adding one or more of the following abilities to the cloak. The cloak has 6 charges and regains 1d6 charges per day at dawn.
Summon Cloak: At a cost of 1 charge, as a bonus action, the attuned character may summon the cloak for any distance so long as they are on the same plane of existence. The cloak will teleport to the character if it is over 40 feet away when summoned; otherwise, it will use its maximum flight speed.
Misty Step: At a cost of 2 charges the wearer can cast Misty Step per the spell in the player’s handbook.
Teleport: At a cost of 3 charges the wearer can cast Teleport per the spell in the player’s handbook, targeting only themselves. Each additional willing creature requires 1 additional charge.